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 What D&D Character Are You?

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PostSubject: What D&D Character Are You?   Thu Nov 10, 2011 7:04 pm

Kind of long but...
click here.

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PostSubject: Re: What D&D Character Are You?   Thu Nov 10, 2011 7:57 pm

Apparently I am: (even though I normally play a rogue)


True Neutral Human Ranger (4th Level)


Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 14
Wisdom- 14
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

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PostSubject: Re: What D&D Character Are You?   Thu Nov 10, 2011 9:44 pm

You Are A:

Lawful Good Human Paladin (1st Level)


Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 16
Intelligence- 16
Wisdom- 12
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
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PostSubject: Re: What D&D Character Are You?   Fri Nov 18, 2011 10:50 pm

Neutral Good Human Ranger (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 16
Intelligence- 13
Wisdom- 16
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

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PostSubject: Re: What D&D Character Are You?   Sun Dec 11, 2011 6:14 pm

You Are A:

Neutral Good Human Ranger (1st Level)


Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

sweet my favorite class but i normally play CN
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PostSubject: Re: What D&D Character Are You?   Thu Dec 15, 2011 6:51 pm

Chaotic Good Human Ranger (1st Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 11
Intelligence- 17
Wisdom- 18
Charisma- 15

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
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PostSubject: Re: What D&D Character Are You?   Fri Dec 16, 2011 7:31 pm

I'm starting to see a trend. Ranger ranger ranger ranger. (and a paladin).
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PostSubject: Re: What D&D Character Are You?   Fri Dec 16, 2011 11:26 pm

You Are A:

Neutral Good Human Fighter (1st Level)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 15
Intelligence- 17
Wisdom- 14
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
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PostSubject: Re: What D&D Character Are You?   Fri Dec 16, 2011 11:34 pm

Fire Couch wrote:
I'm starting to see a trend. Ranger ranger ranger ranger. (and a paladin).

The bigger trend is Human for every one.
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PostSubject: Re: What D&D Character Are You?   Fri Dec 16, 2011 11:46 pm

cool74 wrote:
Fire Couch wrote:
I'm starting to see a trend. Ranger ranger ranger ranger. (and a paladin).

The bigger trend is Human for every one.
All warrior class too.
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PostSubject: Re: What D&D Character Are You?   Sat Dec 17, 2011 12:34 am

Fire Couch wrote:
All warrior class too.
apparently this forum is full of bad asses.
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PostSubject: Re: What D&D Character Are You?   Sat Dec 17, 2011 4:50 am

masshavok wrote:
Fire Couch wrote:
All warrior class too.
apparently this forum is full of bad asses.

Yes we are! Also another trend is all of us are Good except the one true neutral.
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PostSubject: Re: What D&D Character Are You?   Sat Dec 17, 2011 4:58 am

yea the admin is the most evil one of us... we should revolt! viva la revolution!
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PostSubject: Re: What D&D Character Are You?   Sat Dec 17, 2011 11:02 am

masshavok wrote:
yea the admin is the most evil one of us... we should revolt! viva la revolution!
No, no; I'm true Nuetral. Not evil. I don't take sides unless it benefits me.
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PostSubject: Re: What D&D Character Are You?   Sat Dec 17, 2011 12:23 pm

yea but your still more evil. well not necessarily now that i think about it. does less good automatically make you more evil? oh the philosophical quandaries of character alignment.
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PostSubject: Re: What D&D Character Are You?   Sun Dec 18, 2011 6:11 pm

True Neutral Human Sorcerer (1st Level)


Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 12
Intelligence- 16
Wisdom- 13
Charisma- 12

Yay?

I forgot to copy and paste the details of sorcerors, but basically we are spellcasters that don't study the finer workings of magic like (I think they're called wizards?), but rather learn as it comes to us. Because of this, we don't learn as many spells, but we can cast more spells than others and unlike (wizards?) and clerics, we don't have to prepare spells at the beginning of each day. Our lessened study of magic also allows us to wield basic weapons as well magic, and apparently Charisma is an important stat.


Last edited by Bo on Sun Dec 18, 2011 6:56 pm; edited 1 time in total
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PostSubject: Re: What D&D Character Are You?   Sun Dec 18, 2011 6:12 pm

masshavok wrote:
yea but your still more evil. well not necessarily now that i think about it. does less good automatically make you more evil? oh the philosophical quandaries of character alignment.

Who's the more evil? the one who does what he thinks is best or the one who kills a man for not having the same moral code?
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PostSubject: Re: What D&D Character Are You?   Sun Dec 18, 2011 9:46 pm

Bo, you broke the system-! You're the first sorceror.
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PostSubject: Re: What D&D Character Are You?   Sun Dec 18, 2011 10:17 pm

Pfft, every party needs a spellcaster, lady Razz
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PostSubject: Re: What D&D Character Are You?   Mon Dec 19, 2011 1:40 am


Neutral Good Human Druid/Bard (2nd/2nd Level)



Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 18
Wisdom- 16
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
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PostSubject: Re: What D&D Character Are You?   Tue Dec 20, 2011 12:14 am

Fefe wrote:

Neutral Good Human Druid/Bard (2nd/2nd Level)



Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 18
Wisdom- 16
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

the system cannot compute........ERROR ERROR
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